package cn.mingfancloud.test.面向对象综合训练;

import java.util.Random;

public class Role {
    private String name;
    private int blood;
    private char gender;
    private String face;


    String[] boyfaces = {"风流俊雅", "气字轩昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞"};
    String[] girlfaces = {"美奂绝伦", "沉鱼落雁", "婷婷玉立", "身材娇好", "相貌平平", "相貌简陋", "惨不忍睹"};

    //    attack 攻击描述:
    String[] attacks_desc = {
            "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】，飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声，身形下伏，一招【劈雷坠地】，捶向%s双腿。",
            "%s运气于掌，一瞬间掌心变得血红，一式【掌心雷】，推向%s。",
            "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的向%s。",
            "%s上步抢身，招中套招，一招【劈挂连环】，连环攻向%s。",
    };

    //    injured 受伤描述:
    String[] injureds_desc = {
            "结果%s退了半步，毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中，%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声，显然受了点内伤",
            "结果%s摇摇晃晃，一跤摔倒在地",
            "结果%s脸色一下变得惨白，连退了好几步",
            "结果『轰』的一声，%s口中鲜血狂喷而出",
            "结果%s一声惨叫，像滩软泥般塌了下去",
    };

    public Role() {
    }

    public Role(String name, int blood, char gender) {
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        setFace(gender);
    }


    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getBlood() {
        return blood;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }

    public char getGender() {
        return gender;
    }

    public void setGender(char gender) {
        this.gender = gender;
    }

    public String getFace() {
        return face;
    }
    public void setFace(char face) {
        Random r = new Random();
        if (gender == '男') {
            //boyfaces
            int index = r.nextInt(boyfaces.length);
            this.face = boyfaces[index];
        } else if (gender == '女') {
            //girlfaces
            int index = r.nextInt(girlfaces.length);
            this.face = girlfaces[index];
        } else {
            this.face = "酷";
        }

    }

    //定义一个方法用于攻击别人
    /*
    *Role r1 = new Role();
    *Role r2 = new Role();
    */


    // this表示方法的调用者

    public void attack(Role role) {
        //计算造成的伤害
        Random r = new Random();
        int index = r.nextInt(attacks_desc.length);
        String kungfu = attacks_desc[index];

        System.out.printf(kungfu, this.getName(), role.getName());

        int hurt = r.nextInt(20) + 1;
        //计算剩余的血量
        int renmainBoold = role.getBlood() - hurt;
        //对剩余血量的一个效验
        renmainBoold = renmainBoold < 0 ? 0 : renmainBoold;

        //修改挨揍人的血量
        role.setBlood(renmainBoold);


        //受伤的描述
        if (renmainBoold > 90) {
            System.out.printf(injureds_desc[0], role.getName());
        } else if (renmainBoold > 80) {
            System.out.printf(injureds_desc[1], role.getName());

        } else if (renmainBoold > 70) {
            System.out.printf(injureds_desc[2], role.getName());

        } else if (renmainBoold > 60) {
            System.out.printf(injureds_desc[3], role.getName());

        } else if (renmainBoold > 50) {
            System.out.printf(injureds_desc[4], role.getName());

        } else if (renmainBoold > 40) {
            System.out.printf(injureds_desc[5], role.getName());
        }


        System.out.println(this.getName() + "用拳头攻击了" + role.getName() + "一下造成了" + hurt + "点伤害，明还剩下了" + renmainBoold + "点血量");
        //乔用拳头攻击了明一下造成了xx点伤害，明还剩下了xx点血量
    }




    public void showRoleInfo() {
        System.out.println("姓名为:" + getName());
        System.out.println("血量为:" + getBlood());
        System.out.println("性别为:" + getGender());
        System.out.println("长相为:" + getFace());

    }
}
